Don T Starve Together

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< Console
Please note: This page only contains console commands for Don't Starve Together. For a list of console commands for the base game (or its DLCs), refer to Console Commands.

The Command Console is enabled by default. If for whatever reason it is not, you first need to do some tweaking in your settings.ini of your save. This can be found in the 'DoNotStarveTogether' folder, located in the following paths :

Don't Starve Together features many playable characters to choose from. Here are the 5 best to start the game with & the 5 worst. By Phoebe Pliakas-Smith Published Jul 22, 2020 The new multiplayer. Don't Starve Together made its debut on Steam's Early Access program on December 15, 2014. It supports up to six players at a time, who can be either existing friends or strangers and can play in public or private games.

Locate the settings.ini and open it with Notepad or other text editors. Locate the [MISC] section, and make sure you are having ENABLECONSOLE = true under it. If it appears to be false, change and save it.

Then to open the console while in game by pressing '~' by default on English keyboards. This can be changed at any time in the controls menu.

Notes:

  • You have to re-enter almost every command after loading a world.
  • Lua supports variable numbers of arguments to functions, so if, for example, you only want to spawn one of a prefab, you can leave out the 'amount': 'c_spawn('beefalo')'.
  • If you are not the host (or it's a dedicated server that you're an admin for), most commands need to be run remotely. Pressing ctrl with the console open switches to remote command mode. A few commands (such as revealing the map) are still done locally.

Many Don't Starve Commands are still available in DST, so you can also read it.

Simple commands

  • Spawn prefab

Improved DebugSpawn('prefab'), spawns amount of selected 'prefab' under the mouse cursor.

  • Give Item
Don

Spawns amount of selected 'prefab' in your inventory. Only works with Backpacks and Items that can be stored in the inventory.

  • Scenario

Apply a scenario script to the selection and run it.

  • Health

Sets your health to selected percentage. Note: Use fractional numbers 0.90 = 90%.

  • Sanity

Sets your sanity to selected percentage. Note: Use fractional numbers 0.90 = 90%.

  • Hunger

Sets your hunger to selected percentage. Note: Use fractional numbers 0.90 = 90%.

  • Moisture

Sets your wetness to selected percentage. Note: Use fractional numbers 0.90 = 90%.

  • Temperature

Sets your temperature to selected percentage. Note: Use fractional numbers 0.90 = 90%.

  • God Mode

It won't drain Sanity, Hunger or Health when attacked anymore. You cannot change your stats with commands while in godmode. If you are dead, revives you(Reviving via c_godmode() doesn't put you in godmode once revived). To deactivate God Mode use the command again.

  • SuperGod Mode

Same as God Mode but also sets all your stats to full, even when turning it off. Similar to c_godmode(), it revives you as well(Reviving via c_supergodmode() doesn't put you in godmode once revived).To deactivate God Mode use the command again.

  • Set bonus running speed

Standard bonus runspeed is 1. 2 makes you twice as fast and with 20 or more you can easily walk through walls and 'over' water.

There's many other commands, but they're hard to use and not particularly useful outside of select situations.

Player commands

Note: Most of them will not work if you are a client and not an admin sending a remote control ( switching to remote mode with Ctrl ) .

  • Action Prediction

Enabled by default, setting it to 'false' will exchange rubberbanding for choppiness, but is often helpful for combat. This only does anything if executed by a client, hosts do not have prediction.

  • Creative mode

You can craft everything.

  • Maximum health

Change the Maximum Health of your character

  • Maximum sanity

Change the Maximum Sanity of your character

  • Maximum hunger

Change the Maximum Hunger of your character

  • Pause hunger

Your character won't starve anymore.

  • Damage Multiplier

Changes the Damage Multiplier of your character.

  • Werebeaver

Turn Woodie into the Werebeaver. Change the .01 to 1 if you want to get out of Werebeaver form.

Other Player Commands

Note: Many of the following commands that are normally applied to your player, such as c_godmode() or c_sethealth(1), can be applied to other players by using c_select(AllPlayers[number]) first. So you will have the need for a playerlist to get the player numbers:

  • List all players with username and player number.
  • Get a certain player

AllPlayers[1] will get ThePlayer if you are the host. Other players should have numbers as shown on the scoreboard (In certain situations, the number may be wrong. You can be more precise by using c_listallplayers() first to see the username and character for each player number. Most of ThePlayer commands can be used with AllPlayers[number] instead of ThePlayer.

  • Apply a command to all players

Replace command with another command, using 'v' instead of AllPlayers[number]. For example, 'for k,v in pairs(AllPlayers) do c_move(v) end' will move all players to the mouse position.

  • Move another player

Moves the player to the cursor position.

  • Kill a player

Kills the player.

  • Resurrect a player

Resurrects the player.

  • Teleport to a player

Teleports you to to the player corresponding to the player number from c_listallplayers().

  • Drop a player's inventory items

Drop everything from player's inventory corresponding to the player number from c_listallplayers()

  • Despawn a player's character (returns to selection screen for repicking)

This will delete their items, so it is recommended that you kill them first to drop their items, or let then DropEverthing() as shown above.

As of June 25, 2016, a new set of commands are introduced to call players. You can call a player by their player name instead of player number UserToPlayer('PlayerName'). For example, to kill a player called 'PlayerA' with player number 5, instead of doing:

This requires you to first run c_listallplayers() and figure out player number.

you can simply do this:

World commands

  • Teleport to Prefab

After pressing enter, it teleports you to the first numerical instance of the named prefab. If multiple iterations of the prefab exist, a list of the entity numbers will be displayed in the console log, and each subsequent execution of the same command will transport the player from entity to entity in the order they were generated in the world.

  • Delete Item Under Mouse

After pressing enter, it deletes the item under your mouse. Use the second command on dedicated servers, the first command will not work.

  • Reveal Map

This is a local-only command and will not work if you are a client.

  • Skip day
  • Skip time

Skips x days. Change x to skip more days or parts of days (e.g. 16*30*4.5 to skip 4.5 days)WARNING: Too big values may freeze the game. (Depending on computer speed)

  • Skip time units and update

Skips X time units and performs the 'LongUpdate' function on world objects

Note: There are 30 time units per segment. To skip a whole day one can either use LongUpdate(480) or use multiplicative values such as LongUpdate(X*16*30) or LongUpdate(X*TUNING.TOTAL_DAY_TIME), with X=days to skip.

  • Skip phase

Skips the current phase.

  • Set segments

Sets amount of segments. Errors if x + y + z adds up to over 16. Note that this will get reset the next day.
Example:

Very long day, very short dusk and night (one segment for dusk and one for night)

  • Set season segments

Sets amount of segments. Errors if x + y + z adds up to over 16. Unlike setclocksegs, this is permanent.
Example:

Very long day, very short dusk and night (one segment for dusk and one for night), with a slightly longer night in winter.

  • Set season lengths

Sets the lengths of the seasons.

  • Start Summer

Start summer

  • Start Winter

Start winter

Don't Starve Together Characters

When the RoG DLC is added, the additional commands will likely be TheWorld:PushEvent('ms_setseason', 'spring')​ and TheWorld:PushEvent('ms_setseason', 'autumn')​

  • Start Rain

Start rain.

  • Stop Rain

Stop rain. This also includes Frog Rain.

  • Do Lightning Strike

Lightning strike on mouse cursor. Will hit lightning rod instead if there is one near

Don
  • Meteor Strike

Meteor strike on mouse cursor. Spawns different kind of rocks randomly.

  • Activate all Events

Activates all Events on the same time.

  • Measure Distance

Prints the distance between player and object under mouse to the console log (displayed with Ctrl + L by default).

Network/Server Commands

  • Kick/Ban a player

Note that this can be accomplished more easily through the scoreboard. The userid can be obtained from the AllPlayers table. Once you've found the number of the player you want to kick (as shown above in the Other Player Commands section), you can use AllPlayers[#].userid.

Example:

c_listallplayers()
[1] (KU_aabbccdd) Player1

[2] (KU_AABBCCDD) Player2

if Player2 is going to be banned from the server, console command can be written as

TheNet:Ban(AllPlayers[2].userid)

or

TheNet:Ban('KU_AABBCCDD')

  • Temporarily Ban a player

Player can be banned for a short period of time. userid stands for the KU id of the player to be banned. Once it is obtained it can be put in this format:

TheNet:BanForTime('KU_aabbccdd', 120).

This will ban the player with specified KU id for 120 seconds. This command should be entered to both servers if server has multi-level option (caves and overworld).

  • Connect to a server

If connecting conventionally doesn't work, it is possible to connect directly to an IP address. By default, the port is 10999. If there is no password, you can leave that part out: c_connect('10.0.0.8', 10999)

  • Reload the world

Reloads the world without saving. This command may crash your game if you are a client (unless you send it as a remote command).

Starve
  • Regenerate the world

Regenerates specified items in a world.

  • Regenerate a world shard

Regenerates specified items in a shard.

  • Save the server

Forces the server to save immediately (servers normally autosave whenever night finishes).

  • Shut down the server

true will save the game, false will exit without saving. c_shutdown() is the same as c_shutdown(true).

  • Roll back the server

Rolls back a server by the given number of saves. c_rollback() will roll it back by one, while c_rollback(3) will roll it back three.

  • Enable/Disable new player joining

Setting it to true is the default behavior (people can join). Setting it to false prevents anyone from joining.

  • Make a server announcement (for dedicated server console)

This allows you to announce server shutdowns/restarts so players do not just get disconnected without warning.

Miscellaneous Commands

  • Clear the morgue

Clears the morgue. Requires closing and reopening the game for changes to be seen.

  • Count the number of something in the entire world, and return the value to your character

Send the command using remote. This returns the total number of something in the entire world, and returns the value as though your character is talking.

  • Count the number of something in your world

When sending the command using local, it returns the number of prefabs in your active area only. When sending the command using remote, it returns the number of prefabs in the world; the result is printed on the server console for dedicated server.

  • Spawn Wormhole
  1. Sadly no one line command, follow steps instead.
  2. Spawn wormhole 1 using this command: worm1 = c_spawn('wormhole')
  3. Spawn wormhole 2 using this command: worm2 = c_spawn('wormhole')
  4. Create connections forth: worm1.components.teleporter.targetTeleporter = worm2
  5. And back: worm2.components.teleporter.targetTeleporter = worm1
  6. DONE!
  • Spawn a Domesticated Beefalo

To change tendency replace DEFAULT with one of the following. 'RIDER', 'ORNERY', 'PUDGY'

Retrieved from 'https://dontstarve-archive.fandom.com/wiki/Console/Don%27t_Starve_Together_Commands?oldid=523491'

Don't Starve Together is one of the hardest games to get started in. Unless you use some sort of guide, it'll take you hours of trial and error to figure out how to survive properly. When I first started playing, I died many times before getting a good grip on how to play the game.

Start exploring the perimeter

One awesome strategy for finding a good place to settle down is to explore the entire edge of the map. It may take you up to 10 days, but it's definitely worth it to create an outline of your map. The outside edge is indicated by water, just so run along that to reveal the area on your map.

Doing this will allow you to see where most biomes are, as well as give you an idea of what your world looks like. The world isn't infinite, so it's best to see the map so you can better make decisions about where to go and what to do.

You don't even have to stop for nighttime when you do this. Simply craft a torch and keep running along the edge. Don't stop at all during this time, and be sure to avoid running into spiders' nests. It's especially important to know that you shouldn't stop at all in swamps, or else the tentacles will come out and kill you.

Most enemies will be unable to hit you if you keep moving, and they will eventually give up chasing you. If you happen to see a large egg on the ground, don't grab it! It's the egg of a Tallbird, a large enemy that will kill you very quickly if you aren't good at combat. I'll get into a quick combat guide later so you can learn how to defeat enemies quickly.

Things to look for

While you're exploring the world, there are many items and resources that you should be trying to collect. Some of these are rare, and will only appear in one place in the world. Other things are plentiful in certain biomes but nonexistent in others, so you should gather a lot of them when you see them.

Food items

In a game called 'Don't Starve,' you better believe that you're gonna need plenty of food. Carrots and berries spawn all over the world, so collect everything you can find. You're also able to eat seeds which give you a minor amount of health

Be warned though, many of your food items can spoil. It is possible to have too much food, which isn't the worst problem to have, but it can still get annoying. You're able to trap and eat small animals, but the meat spoils relatively quickly.

There shouldn't be any shortage of food if you keep exploring, at least for the first season. It'll be harder to find food in the wintertime, but for now, you'll have plenty of things to eat.

Eye Bone

The Eye Bone is one of my favorite items in the game, as it spawns a living storage box named Chester. He follows you around like a pet, and you can store items inside him.

Not only does he give you a bunch of extra mobile storage space, but he also can distract enemies for you while you are in combat. Chester also makes you feel less lonely in the harsh world of Don't Starve, so he's a good companion to have around.

Tools on the ground

You may come across an old skeleton with tools laying around somewhere. If so, it's a good idea to pick those up. They save you a few crafting materials, and sometimes you can find even better items like spears which will help you stay alive longer.

Gold

Gold isn't exactly rare, but you should collect all that you find. You can use gold for making items such as the Science Machine, which lets you craft better items. Some biomes have gold lying all over the ground, so collect as much as you can while you're there.

Wormholes

If you find a random monster mouth sticking out of the ground, I'm sure your first thought isn't to jump right into it, but that's exactly what you should do! Jumping into a Wormhole will transport you to another Wormhole somewhere on the map.

These are quick ways to get around the map, but at the cost of 15 sanity per travel. Make a mental note of where the Wormhole leads because it's very easy to forget the locations each Wormhole brings you to. .

Cave entrances

There are many cave entrances around the map that are plugged up with rocks. You can destroy these rocks with a pickaxe, but know that bats may come out of the hole and attack you.

The bats are easy to deal with using an ax or a spear, but just run away if you don't know how to fight them yet. Once they are gone, you have the option to go into the cave and explore. I don't recommend going down here yet, as there are much harder enemies in caves than on the surface. Plus, you need a good supply of food first, so you need to gear up before you go spelunking.

Touch Stones

Don't Starve Together Crock Pot Recipes

Touchstones are one of the best things you can discover early on. They allow you to revive once you die if you've activated it, so always be on the lookout for them. Fs19 download pc windows 10.

Just know that the touchstone will permanently break after dying once depending on your game mode, so don't think you can continually cheat death. Playing on endless will allow players to always respawn at the Florid Postern (the gate you spawned in).

Don't stray too far

You may see paths around the map, which you can use to run much faster around the map. These are great, but it's very easy to get off track using these. Remember, the first thing you should be doing is exploring the perimeter, not wandering around the center of the map.

Don T Starve Together

Spawns amount of selected 'prefab' in your inventory. Only works with Backpacks and Items that can be stored in the inventory.

  • Scenario

Apply a scenario script to the selection and run it.

  • Health

Sets your health to selected percentage. Note: Use fractional numbers 0.90 = 90%.

  • Sanity

Sets your sanity to selected percentage. Note: Use fractional numbers 0.90 = 90%.

  • Hunger

Sets your hunger to selected percentage. Note: Use fractional numbers 0.90 = 90%.

  • Moisture

Sets your wetness to selected percentage. Note: Use fractional numbers 0.90 = 90%.

  • Temperature

Sets your temperature to selected percentage. Note: Use fractional numbers 0.90 = 90%.

  • God Mode

It won't drain Sanity, Hunger or Health when attacked anymore. You cannot change your stats with commands while in godmode. If you are dead, revives you(Reviving via c_godmode() doesn't put you in godmode once revived). To deactivate God Mode use the command again.

  • SuperGod Mode

Same as God Mode but also sets all your stats to full, even when turning it off. Similar to c_godmode(), it revives you as well(Reviving via c_supergodmode() doesn't put you in godmode once revived).To deactivate God Mode use the command again.

  • Set bonus running speed

Standard bonus runspeed is 1. 2 makes you twice as fast and with 20 or more you can easily walk through walls and 'over' water.

There's many other commands, but they're hard to use and not particularly useful outside of select situations.

Player commands

Note: Most of them will not work if you are a client and not an admin sending a remote control ( switching to remote mode with Ctrl ) .

  • Action Prediction

Enabled by default, setting it to 'false' will exchange rubberbanding for choppiness, but is often helpful for combat. This only does anything if executed by a client, hosts do not have prediction.

  • Creative mode

You can craft everything.

  • Maximum health

Change the Maximum Health of your character

  • Maximum sanity

Change the Maximum Sanity of your character

  • Maximum hunger

Change the Maximum Hunger of your character

  • Pause hunger

Your character won't starve anymore.

  • Damage Multiplier

Changes the Damage Multiplier of your character.

  • Werebeaver

Turn Woodie into the Werebeaver. Change the .01 to 1 if you want to get out of Werebeaver form.

Other Player Commands

Note: Many of the following commands that are normally applied to your player, such as c_godmode() or c_sethealth(1), can be applied to other players by using c_select(AllPlayers[number]) first. So you will have the need for a playerlist to get the player numbers:

  • List all players with username and player number.
  • Get a certain player

AllPlayers[1] will get ThePlayer if you are the host. Other players should have numbers as shown on the scoreboard (In certain situations, the number may be wrong. You can be more precise by using c_listallplayers() first to see the username and character for each player number. Most of ThePlayer commands can be used with AllPlayers[number] instead of ThePlayer.

  • Apply a command to all players

Replace command with another command, using 'v' instead of AllPlayers[number]. For example, 'for k,v in pairs(AllPlayers) do c_move(v) end' will move all players to the mouse position.

  • Move another player

Moves the player to the cursor position.

  • Kill a player

Kills the player.

  • Resurrect a player

Resurrects the player.

  • Teleport to a player

Teleports you to to the player corresponding to the player number from c_listallplayers().

  • Drop a player's inventory items

Drop everything from player's inventory corresponding to the player number from c_listallplayers()

  • Despawn a player's character (returns to selection screen for repicking)

This will delete their items, so it is recommended that you kill them first to drop their items, or let then DropEverthing() as shown above.

As of June 25, 2016, a new set of commands are introduced to call players. You can call a player by their player name instead of player number UserToPlayer('PlayerName'). For example, to kill a player called 'PlayerA' with player number 5, instead of doing:

This requires you to first run c_listallplayers() and figure out player number.

you can simply do this:

World commands

  • Teleport to Prefab

After pressing enter, it teleports you to the first numerical instance of the named prefab. If multiple iterations of the prefab exist, a list of the entity numbers will be displayed in the console log, and each subsequent execution of the same command will transport the player from entity to entity in the order they were generated in the world.

  • Delete Item Under Mouse

After pressing enter, it deletes the item under your mouse. Use the second command on dedicated servers, the first command will not work.

  • Reveal Map

This is a local-only command and will not work if you are a client.

  • Skip day
  • Skip time

Skips x days. Change x to skip more days or parts of days (e.g. 16*30*4.5 to skip 4.5 days)WARNING: Too big values may freeze the game. (Depending on computer speed)

  • Skip time units and update

Skips X time units and performs the 'LongUpdate' function on world objects

Note: There are 30 time units per segment. To skip a whole day one can either use LongUpdate(480) or use multiplicative values such as LongUpdate(X*16*30) or LongUpdate(X*TUNING.TOTAL_DAY_TIME), with X=days to skip.

  • Skip phase

Skips the current phase.

  • Set segments

Sets amount of segments. Errors if x + y + z adds up to over 16. Note that this will get reset the next day.
Example:

Very long day, very short dusk and night (one segment for dusk and one for night)

  • Set season segments

Sets amount of segments. Errors if x + y + z adds up to over 16. Unlike setclocksegs, this is permanent.
Example:

Very long day, very short dusk and night (one segment for dusk and one for night), with a slightly longer night in winter.

  • Set season lengths

Sets the lengths of the seasons.

  • Start Summer

Start summer

  • Start Winter

Start winter

Don't Starve Together Characters

When the RoG DLC is added, the additional commands will likely be TheWorld:PushEvent('ms_setseason', 'spring')​ and TheWorld:PushEvent('ms_setseason', 'autumn')​

  • Start Rain

Start rain.

  • Stop Rain

Stop rain. This also includes Frog Rain.

  • Do Lightning Strike

Lightning strike on mouse cursor. Will hit lightning rod instead if there is one near

  • Meteor Strike

Meteor strike on mouse cursor. Spawns different kind of rocks randomly.

  • Activate all Events

Activates all Events on the same time.

  • Measure Distance

Prints the distance between player and object under mouse to the console log (displayed with Ctrl + L by default).

Network/Server Commands

  • Kick/Ban a player

Note that this can be accomplished more easily through the scoreboard. The userid can be obtained from the AllPlayers table. Once you've found the number of the player you want to kick (as shown above in the Other Player Commands section), you can use AllPlayers[#].userid.

Example:

c_listallplayers()
[1] (KU_aabbccdd) Player1

[2] (KU_AABBCCDD) Player2

if Player2 is going to be banned from the server, console command can be written as

TheNet:Ban(AllPlayers[2].userid)

or

TheNet:Ban('KU_AABBCCDD')

  • Temporarily Ban a player

Player can be banned for a short period of time. userid stands for the KU id of the player to be banned. Once it is obtained it can be put in this format:

TheNet:BanForTime('KU_aabbccdd', 120).

This will ban the player with specified KU id for 120 seconds. This command should be entered to both servers if server has multi-level option (caves and overworld).

  • Connect to a server

If connecting conventionally doesn't work, it is possible to connect directly to an IP address. By default, the port is 10999. If there is no password, you can leave that part out: c_connect('10.0.0.8', 10999)

  • Reload the world

Reloads the world without saving. This command may crash your game if you are a client (unless you send it as a remote command).

  • Regenerate the world

Regenerates specified items in a world.

  • Regenerate a world shard

Regenerates specified items in a shard.

  • Save the server

Forces the server to save immediately (servers normally autosave whenever night finishes).

  • Shut down the server

true will save the game, false will exit without saving. c_shutdown() is the same as c_shutdown(true).

  • Roll back the server

Rolls back a server by the given number of saves. c_rollback() will roll it back by one, while c_rollback(3) will roll it back three.

  • Enable/Disable new player joining

Setting it to true is the default behavior (people can join). Setting it to false prevents anyone from joining.

  • Make a server announcement (for dedicated server console)

This allows you to announce server shutdowns/restarts so players do not just get disconnected without warning.

Miscellaneous Commands

  • Clear the morgue

Clears the morgue. Requires closing and reopening the game for changes to be seen.

  • Count the number of something in the entire world, and return the value to your character

Send the command using remote. This returns the total number of something in the entire world, and returns the value as though your character is talking.

  • Count the number of something in your world

When sending the command using local, it returns the number of prefabs in your active area only. When sending the command using remote, it returns the number of prefabs in the world; the result is printed on the server console for dedicated server.

  • Spawn Wormhole
  1. Sadly no one line command, follow steps instead.
  2. Spawn wormhole 1 using this command: worm1 = c_spawn('wormhole')
  3. Spawn wormhole 2 using this command: worm2 = c_spawn('wormhole')
  4. Create connections forth: worm1.components.teleporter.targetTeleporter = worm2
  5. And back: worm2.components.teleporter.targetTeleporter = worm1
  6. DONE!
  • Spawn a Domesticated Beefalo

To change tendency replace DEFAULT with one of the following. 'RIDER', 'ORNERY', 'PUDGY'

Retrieved from 'https://dontstarve-archive.fandom.com/wiki/Console/Don%27t_Starve_Together_Commands?oldid=523491'

Don't Starve Together is one of the hardest games to get started in. Unless you use some sort of guide, it'll take you hours of trial and error to figure out how to survive properly. When I first started playing, I died many times before getting a good grip on how to play the game.

Start exploring the perimeter

One awesome strategy for finding a good place to settle down is to explore the entire edge of the map. It may take you up to 10 days, but it's definitely worth it to create an outline of your map. The outside edge is indicated by water, just so run along that to reveal the area on your map.

Doing this will allow you to see where most biomes are, as well as give you an idea of what your world looks like. The world isn't infinite, so it's best to see the map so you can better make decisions about where to go and what to do.

You don't even have to stop for nighttime when you do this. Simply craft a torch and keep running along the edge. Don't stop at all during this time, and be sure to avoid running into spiders' nests. It's especially important to know that you shouldn't stop at all in swamps, or else the tentacles will come out and kill you.

Most enemies will be unable to hit you if you keep moving, and they will eventually give up chasing you. If you happen to see a large egg on the ground, don't grab it! It's the egg of a Tallbird, a large enemy that will kill you very quickly if you aren't good at combat. I'll get into a quick combat guide later so you can learn how to defeat enemies quickly.

Things to look for

While you're exploring the world, there are many items and resources that you should be trying to collect. Some of these are rare, and will only appear in one place in the world. Other things are plentiful in certain biomes but nonexistent in others, so you should gather a lot of them when you see them.

Food items

In a game called 'Don't Starve,' you better believe that you're gonna need plenty of food. Carrots and berries spawn all over the world, so collect everything you can find. You're also able to eat seeds which give you a minor amount of health

Be warned though, many of your food items can spoil. It is possible to have too much food, which isn't the worst problem to have, but it can still get annoying. You're able to trap and eat small animals, but the meat spoils relatively quickly.

There shouldn't be any shortage of food if you keep exploring, at least for the first season. It'll be harder to find food in the wintertime, but for now, you'll have plenty of things to eat.

Eye Bone

The Eye Bone is one of my favorite items in the game, as it spawns a living storage box named Chester. He follows you around like a pet, and you can store items inside him.

Not only does he give you a bunch of extra mobile storage space, but he also can distract enemies for you while you are in combat. Chester also makes you feel less lonely in the harsh world of Don't Starve, so he's a good companion to have around.

Tools on the ground

You may come across an old skeleton with tools laying around somewhere. If so, it's a good idea to pick those up. They save you a few crafting materials, and sometimes you can find even better items like spears which will help you stay alive longer.

Gold

Gold isn't exactly rare, but you should collect all that you find. You can use gold for making items such as the Science Machine, which lets you craft better items. Some biomes have gold lying all over the ground, so collect as much as you can while you're there.

Wormholes

If you find a random monster mouth sticking out of the ground, I'm sure your first thought isn't to jump right into it, but that's exactly what you should do! Jumping into a Wormhole will transport you to another Wormhole somewhere on the map.

These are quick ways to get around the map, but at the cost of 15 sanity per travel. Make a mental note of where the Wormhole leads because it's very easy to forget the locations each Wormhole brings you to. .

Cave entrances

There are many cave entrances around the map that are plugged up with rocks. You can destroy these rocks with a pickaxe, but know that bats may come out of the hole and attack you.

The bats are easy to deal with using an ax or a spear, but just run away if you don't know how to fight them yet. Once they are gone, you have the option to go into the cave and explore. I don't recommend going down here yet, as there are much harder enemies in caves than on the surface. Plus, you need a good supply of food first, so you need to gear up before you go spelunking.

Touch Stones

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Touchstones are one of the best things you can discover early on. They allow you to revive once you die if you've activated it, so always be on the lookout for them. Fs19 download pc windows 10.

Just know that the touchstone will permanently break after dying once depending on your game mode, so don't think you can continually cheat death. Playing on endless will allow players to always respawn at the Florid Postern (the gate you spawned in).

Don't stray too far

You may see paths around the map, which you can use to run much faster around the map. These are great, but it's very easy to get off track using these. Remember, the first thing you should be doing is exploring the perimeter, not wandering around the center of the map.

There are cool things to find in the center of the map, but you end up wasting too much time towards the beginning of your playthrough. Don't go into caves yet either, or else you may get lost and end up dying. Once you uncover a majority of the map perimeter, then you can check out the surrounding areas.

Collect resources laying around

When you first generate a new world, resources are EVERYWHERE. I've seen people complaining that food is scarce, but I've found the opposite to be true. Collect everything you can as you explore the edges of the world, at least until you have a stack of a certain item.

Once you have a full stack of a certain item, don't bother collecting more until you've used some of them. Until you make a backpack or find Chester, you need every slot of inventory space that you can get.

If your inventory starts to fill up, decide what's the least useful item you have and throw it out. You don't need to keep an ax that's on 8% durability, or food that's nearly spoiled.

Be mindful of your sanity

Take a quick glance at the top right corner of your screen, and you'll notice there's an icon with a brain. This is your sanity, which is just as important to pay attention too as food is. If your sanity meter starts to get too low, you'll hallucinate and leave you vulnerable to being attacked by shadow creatures.

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When my brother and I first started playing, we probably got killed 3 or 4 times by shadow creatures before we figured out what was happening. You need to actively be raising sanity, or else you'll be doomed to the same fate.

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To raise your sanity, the most readily available method is to pick flowers. Certain foods and sleeping will also give you more sanity, but usually at the cost of some other stat like health or hunger.

You can use the flowers you pick to craft a Garland, which slowly restores sanity over time. It's a good idea to craft these almost right away, as it will help keep your sanity higher as you explore.

Have a light source for nightfall

You've probably figured this out already, but being in darkness for more than a few seconds will be fatal. The night creatures will kill you almost immediately, so you need a light source to stay alive.

When you're still exploring the world, my favorite thing to use is a torch, since you can keep running through the night. Always be sure that you have enough resources to craft a torch or campfire because night will come very quickly. Make sure that you're torch has enough durability to last the night, and be prepared to craft a second one in case the first one burns out.

Campfires are always a viable option, but I don't like wasting time sitting around a fire for the whole night. Don't forget to have fuel for the fire such as logs, or you may be in for a surprise when the fire runs out. After you've created a base, then it's a good idea to make a more permanent campfire.

Also, watch out for the Night Hand, a shadow creature that will attempt to extinguish your fire. If you hear a creepy music box start playing, watch for the hands that will soon be extending from the darkness. They'll slowly make their way towards your fire, so you have to chase them away before they put it out. Before I knew about this monster, it put out my fire and I immediately died from the darkness.

Make item prototypes

Now that you have a good idea of how to navigate safely around the world, it's time to start making some better items. The items you can craft by default are decent, but there are many more items that you can learn to craft. The first thing you want to craft is a Science Machine, which allows the creation of prototypes. A prototype is basically the first version of any item, and creating one allows you to craft it again without the aid of the Science Machine.

Because of this, you can craft a bunch of items you need with the crafting station, and then you can craft them anywhere you'd like. It's important to prototype all the items you need so that you don't have to lug around the materials for a new crafting station. If you've found the Eye Bone and summoned Chester with it, you can store these extra items inside him while you're exploring.

Craft a hammer to destroy things

One of the first things you should prototype besides a spear is a hammer, which will let you break down items. Smashing an item with a hammer will give you back many of the materials used to craft the item. This is handy for destroying things such as pig houses, or for moving items like the Science Machine. Get one of these as soon as possible, and then you'll be able to get materials much faster.

Destroying pig houses is a great way to get access to higher-level resources like cut stone and wooden boards. You can also hammer your science machine to get back a few of the resources, as well as other things you construct during your travels.

Don't pick unnecessary fights

It's extremely likely that one of the horrible creatures of Don't Starve has killed you, and if so it was probably your own fault. Most of the beginning creatures will leave you alone if you keep your distance, and the others can be outrun.

I was dumb enough to snatch a Tallbird egg from its nest, which caused the Tallbird to chase me down until I dropped the egg. Killer bees are annoying but will give up the chase very quickly. Players using Webber will soon find out that pigs hate spiders, so just keep your distance if you play as Webber.

A good rule of thumb is that if you can outrun it, don't try to kill it. It's not worth dying or taking a lot of damage for something you can easily get away from. Depending on your game mode, a single death can be the end of the game for you, so don't mess with enemies when you don't have to.

Learn to kite enemies

Some enemies such as the Hounds will keep chasing you until either you are them are killed, so you have to know how to fight them. There's a combat technique known as kiting, which refers to dodging the enemies attack and then

To perform a kite, you must run away from the enemy's attack right as they perform it, then run towards them and hit them with your weapon. Every enemy has a different number of hits you can get on them before the next attack, so try to go for fewer hits until you get a hang of the combat.

Find a good spot for your base

Everyone has a different idea of what a good base location is, but there are certain biomes that you need to be close to. The best biomes to make a base close to are the desert and the swamp, as they hold many resources that will be useful to them. Of course, finding a Wormhole that leads to those biomes.

I like to make a base in a grassy area, just because it's a nicer looking location. There is usually an abundance of trees and berries in the forests, as well as some nice rabbit holes. You're able to dig up plants like berry bushes and twigs so that you can replant them at your base. It's a good idea to have as many things as possible close to you so that you don't have to stray far when you need something.

Prepare for winter

On day 21, winter officially begins. During this season, food becomes scarce, the air becomes cold, and a whole host of annoying enemies. You'll want to have a base set up, as well as warm clothes and food storage. Make as many prototypes as you can, because things are about to get more difficult.

Conclusion

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That's all for the beginner's guide, but I'll be making some more in-depth guides to surviving in every part of the game. There's a lot to learn, and this guide barely scratched the surface. Stay tuned for more guides coming soon, which I'll link to here when they're done.





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